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Perception

Time Sense
[Unlimited-use, base cost: 1]
This skill allows the player to tell the time by either looking at the sun or by his uncanny ability. Handy for getting back to the teleport gate on time.

Direction Sense
[Unlimited-use, base cost: 5]
With this skill, a player can ascertain his approximate loation in relation to other major geographic features. In this way, he can make a rough guess as to what direction to head in order to get home even if he has no idea how he got where he is.

Observation
[Unlimited-use, base cost: 10]
This skill allows the player to be able to notice and remember any important information given to them during an adventure. Such as the name of the town they are meant to be going to!.

Detect Hidden
[Single-use, base cost: 10]
This skill allows the player to spot one creature hidden in the undergrowth. Whether the skill is used or not is up to the player. This skill will not detect invisible creatures.

Conceal
[Single-use, base cost: 10]
This skill allows the player to discreetly conceal an small item upon his body. The item will not be found unless the player is thoroughly searched, or detected by a spell.

Camouflague Object
[Single-use, base cost: 10]
This skill allows the player to hide an object, no larger than a wagon, in the undergrowth.

Camouflague Group
[Single-use, base cost: 15]
This skill allows the player to hide a group of creatures if suitable cover is available.

Navigation
[Unlimited-use, base cost: 10]
This skill allows the player to be able to follow a described route by the use of landmarks and so forth. He may also backtrack any route taken providing he wasn't blind or unconcious.
Someone in an adventuring party must have either this skill or Area Knowledge.

Forage
[Unlimited-use, base cost: 5]
This skill grants the player the ability to find food in the wilderness by using his knowledge of edible plants and berries. The player can feed three other people.

Track
[Single-use, base cost: 10]
This skill allows the player to be able to follow a set of tracks or footprints left by an animal or creature. He can also identify roughly what type of creaturemade the tracks (big, small, biped, quadruped, etc.)
This skill is countered by Conceal Tracks.

Disguise
[Single-use, base cost: 10]
This skill allows the player to alter the appearance of one creature. The recipient is disguised along with any carried equipment as another humanoid creature. Smell and size are disguised, however, speech and mannerisms are not.

Detect Disguise
[Single-use, base cost: 5]
This skill allows the player to detect a phoney disguise if he has a decent look at the diguised person. Although he cannot determine what the person really looks like, he can tell which bits are disguised and which are real.
This skill will not detect any magical alterations.

Detect Lie
[Single-use, base cost: 10]
This skill allows the character to determine if another creature is lying, although they cannot determine the nature of the deception. The skill is good for a whole interrogation however, so with careful choice of questions, the truth can be ascertained.
This skill is countered by Conceal Truth.

Detect Deceit
[Single-use, base cost: 10]
This skill allows the character to determine if another creature has decieved them, either through a confidence trick, or a conjuring trick or by any one of inumerable methods. The approximate nature of the deception can be deduced (it's up his sleeve, he switched them while I wasn't looking) but not proven. This skill will also detect a pick pocket in action, and can be used effectively in combination with Detect Lie.

Detect Magic
[Single-use, base cost: 10]
This skill allows the player to be able to discern if an item or area is enchanted. The player cannot determine the exact nature of the enchantment, but can usually determine the type of magic used.
This skill can detect Alchemy, Elemental or Shamanist magic.

Detect Divine Power
[Single-use, base cost: 10]
This skill allows the player to be able to discern if an item or area is sacred. The player cannot determine the exact nature of any enchantments, but can determine the relevant god.
With the Mythology skill, a more precise determination is possible.

Detect Illusion
[Single-use, base cost: 10]
This skill allows the player to determine if an observed phenomena is an illusion or reality. Although the player may be able to discern the truth, others will still require convincing.

Detect Poison
[Single-use, base cost: 10]
This skill allows the player to be able to discern if food or drink is poisoned. He is also able to determine if a wound or blade is poisoned, and the strength of any poison encountered.
 
 


See also : Character Skills
 
 
  : Agility
  : Charisma
  : Craft
  : Intellect
  : Life
  : Mysticism
  : Strength
 
 
  : Perception summary table
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