Vampires
If you have read the entry on vampires in
the bestiary you may, if you're a sick and twisted
wierdo (and I know that you are) have wondered if it was possible to play a
vampire character in SLuRP. The answer, officially, is no. But if you meet me in
the alley behind Dodgy Dave's Bar and Grill with a bundle of used fivers in a
brown paper bag, I may just tell you the truth.
If your supply of used fivers is limited, or you can't get to Dodgy Dave's
Bar and Grill until next Tuesday at the earliest, then you could just read the
rest of this page.
Vampirism in SLuRP is treated in a not dissimilar way to Charm, but it veers
more towards the magical in places. A vampire can choose skills and spells from
the Vampire skill-list at base cost, just as if it were any other list. A
non-vampire simply cannot, indeed should not know it exists (unless they have
bribed me of course).
Some of the skills are just that. Some are spells, and require spell points
to cast. As you buy the skills, your character is gradually corrupted by the
increase in power. There are no rules for this corruption, but as a guide you
should be acting noticeably differently by the time you have spent 100 eps in
Vampire skills.
So, how does one get to be a vampire? There are two ways, but they both come
down to the same thing.
You must aquire the skill Drink Blood.
Drinking Blood
This is the first, and most basic Vampire skill. It can be learnt, but not
taught. You must aquire it through practice. However, you will need a basic idea
of how it is done first. This is achieved either by stumbling across some arcane
tome that details the process, or by being drained of blood yourself by a
vampire.
Anyone who survives being drained by a vampire will, unless they immediately
seek to prevent it (by religious purifications and so forth), develop the urge
to drink the blood of living, sentient creatures. Because it is an instinctual
urge, you will instinctively know how to go about it.
After the fifth seperate drink of blood, you will aquire the skill and
achieve vampirism.
So what does this skill do? I mean, any fool can get a bowl, fill it with
blood and drink it. This may be true, but the skill is more than that. It is the
skill of actually consuming the blood, absorbing it into your system and
deriving sustenence from it. A kind of Resist Poison in reverse. Every skill in
the Vampire skill-list has Drink Blood as a pre-requisite, and it is the only
way of aquiring and recharging Vampiric Spell Points.
Draining Blood
Until you get yourself some Vampiric Teeth you cannot
actively drain a victim. Instead, you must improvise with knives and bowls and
wotnot. You must slash your victim either across the throat or the wrist (or any
other good artery you know about) and pour the flow into a convenient container.
Note that unless you have the skill Cut
Throat (which requires surprise to work) the victim must be unable to
resist.
You can essentially choose how much blood to let free but, as 1 Life
Point of blood is around half a pint, you must make sure your bowl is big
enough. It will take 1 second per Life Point bled. Also, the blood must be drunk
immediately as it cannot be stored for later consumption.
Of course, none of these things are a problem once you get yourself some
decent fangs.
To actively drain someone with your sharp pointy teeth, you must be close
enough to bite them. You must mimic the action of biting some exposed flesh
(actual biting is not strictly necessary, role-playing will suffice), and you
must maintain contact until you have drained the desired amount of blood.
Blood is drained at a rate of 1 Life Point per second. A person drained to
zero Life Points has been drained dry and is dead. Note that you cannot tell how
much blood is left in a victim until it has all gone.
Once you have begun to drain, the victim can struggle no more than the odd
spasm or twitch. The act of being drained is so horrific it puts them into
shock. Once released, even if they have plenty of Life Points left, they will
collapse to the ground and gasp a lot. It is not uncommon for victims to blot
out the memory of the experience, but this cannot be relied on if you are trying
to cover your tracks.
Vampiric Spell Points. (Blood Points)
Spell Points for Vampire magic work in exactly the same way as they do in
the mainstream schools of magic. You buy Spell points, and then use them to cast
spells. You can keep casting a spell until you run out of spell points.
You get your first Spell Point free when you aquire the skill of Drink Blood.
Vampire spell points cost one ep each, and are recharged by drinking the
blood of living, sentient creatures. For every Life Point drained, one Spell
Point is recharged.
Because of how they are recovered, Vampire spell points are more commonly
refered to as Blood Points.
The Pros of Being a Vampire.
Vampires are extremely powerful creatures. It could be argued that they are
the most powerful form of undead, and only a lich would have grounds to
disagree. They are immune to many forms of damage, they are stronger and faster
than any human, they wield magicks that no-one else has access to, and of course
they will never die.
These strengths and immunities are bought as skills, with the magicks being
treated the same way as all magic, utilising the aforementioned Blood Points.
Once you have aquired your first Blood Point (ie once you have aquired the Drink
Blood skill), you will never grow old, and you will never die of natural causes
while you have at least one blood point left.
The Cons of Being a Vampire
The cost of immortality is not as high as some would have you think. Sure,
you become a blood-sucking fiend and lose all touch with your humanity, but
that's not so bad when there are politicians to be compared with. The main price
is a social one, and it can be best summarised by the word jealosy.
You see, certain influencial parties (Churches mainly) like to keep control
over what people think, in order to keep them under control. Part of this
involves dictating what is good and what is evil. Often these dictates vary
between churches and factions, but they universally agree that all
manifestations of the undead are evil incarnate and must be destroyed at all
opportunity.
If anyone finds out you are a vampire, they will kill you. And what's more,
everyone they tell will help them. You may be powerful, but there is always
someone out there who can take you out.
Apart from this, there are only two downsides to vampirism. Two
vulnerabilities to be weighed against all your invulnerabilities. Not a bad deal
really.
Firsty, as an unnatural creature, you will be vulnerable to the efforts of
priests. With holy symbols and fervent praying they can repel any unnatural
creatures, demons, zombies, undead and you. The more vampiric you get, the more
you will be affected by this.
Secondly, you will develop sensitivity to sunlight. No-one knows why, but it
could be a symbolic natural/unnatural thing. At first, bright sunlight will
merely be uncomfortable, then painful and dazzling, and finally it will be
lethal. Most vampires are forced into a nocturnal lifestyle because of this.
However, do note that anyone in tune with nature will instinctively detect
that you are unnatural. This generally means animals, who will squawk or hiss or
whinny or simply avoid you like death on legs. People however are stupid
creatures, and will completely fail to notice anything odd about you (or even
about the way the animals are behaving). You should be wary of Shamen though.
They're not daft.
How to Kill a Vampire
At first, you will be dispatchable by any of the usual methods. However, as
you grow more and more powerful, it will take more extreme measures to kill you.
No matter how powerful you get, there are a couple of things that experienced
vampire-killers will rely on.
- Fire: Fire will damage you as much as it will damage anyone.
Vampires are commonly burnt once they're rendered dead, just to be on the safe
side.
- Sunlight: This only starts to actually damage you after you're
quite powerful, but it's very effective as sunlight can be difficult to get rid
of.
- Decapitation: If someone takes the time and effort to remove your
head from your body, they are seperating your blood supply from your ability to
control it. In other words, they prevent you from using any vampiric powers, for
instance to regenerate the massive amount of damage you've just endured whilst
having your head removed.
- Staking: As the heart is responsible for circulating the blood, and
the blood is responsible for your vampiric powers, if the heart is pierced with
something significant (a knife, an arrow, etc.) you cannot use any powers until
it is removed. You are also immobilsed with pain, and cannot remove the object
yourself.
This process is known as staking, as the peircing object is traditionally a
wooden stake.
Note: If the heart is removed you cannot use your powers at
all. This will generally mean death for the same reason as decapitaion.
- Holy Symbols will NOT harm you, but if they come into contact with
your body, they will hurt. All holy symbols must be officially consecrated as
sacred by the relevant church, and wielded by a true follower, otherwise their
effect is vastly diminished.
Note that holy water is treated as a holy symbol. Thus, if you get it all over you,
or worse, drink it, it will not be nice.
The Descent
Right, so you've learnt how to drink blood properly, you've got your first
Blood Point or two, the question on your lips must be "So now what?".
Now, you start buying your vampire skills.
You adventure, you pick up ep's,
you buy vampire skills, or indeed any other skills you fancy. Just 'cos you're a
vampire doesn't mean you can't still learn mortal skills or magic or anything.
(Important Note: If you are a Priest or other devoted follower of a
god other than Necros, and you become a vampire, you will instantly lose all
favour with your god. Indeed, you stand a good chance of being struck down by a
divine thunderbolt.)
Also, as you spend ep's and develop as a vampire, you will develop the
vulnerabilities and character changes that go with the territory. As mentioned
earlier with the character thing, there are no rules to govern this, only a few
guidlines.
After spending 50 eps on Vampire skills, sunlight and holy symbols will make
you uncomfortable. People who know you might notice subtle changes, like
complacency or arrogance that weren't there before.
After spending 100 eps, sunlight and holy symbols will make you very
uncomfortable, so much so that you will feel compelled to avoid them. This will
probably be noticed as odd by other people. Anyone who knows you will notice you
acting strangely.
By the time you have spent 200 ep's, you will be unrecognisably different in
temperament. You will be actively repelled by effectively wielded holy symbols
and you will take damage from sunlight at a rate of up to 1 Life point per
second (the cloudier the day, the slower the rate of damage).
Mind you, by the time you've spent 200 ep's on vampirism, you're not going
to care anymore.
So now we get to the bit you've all been waiting for... Ladiieees and
Gentlemen, wierdoes and sickos, I give to you the one, the only, the SLuRP
Vampire Skill-List!!!
The Vampiric Skill-List
If you are a vampire, the Vampire List-Multiplier is assumed to be x1. If
you are not a vampire, you shouldn't be here. Get out.
Many of the things here are duplicates of skills or spells from elsewhere.
If you already have said other skill, you have no need to re-buy it here, not
even if it's needed as a pre-req.
Notice that it is cheaper to buy skills as
a vampire. Evil is seductive isn't it?
Vampiric Skills have two costs. Cost to buy is in ep's, cost to use is in
Blood Points. If it costs zero Blood Points to use, it is treated as a normal
skill (and will be labelled as single-use or unlimited use), otherwise it is
treated as a spell.
Drink Blood
[To use: zero ; To buy: Special ; Unlimited uses]
The technique whereby you derive sustenance from
the blood of living, sentient creatures and convert it into Spell Points. Comes
with a free Spell Point.
Vampiric Teeth
[To use: zero ; To buy: 5 ; Unlimited uses]
For the better biting of victims, you need a decent set of
fangs. The teeth you develop with the purchase of this ability can be extended
or contracted at will.
This skill is necessary if you want to drain people
direcly, without having to use knives and things.
Vampiric Claws
[To use: zero ; To buy: 10 ; Unlimited uses]
These especially evil-looking fingernails are used to do
damage in unarmed combat. As with Vampiric Teeth, claws can be extended and
retracted at will. Although they only do a single, you can't be disarmed, and
strength bonuses still apply. If you have Unarmed
Combat as a skill, claws add +1 damage.
Vampiric Regeneration
[To use: varies ; To buy: 15]
You can heal one Life Point for every Blood Point you
spend, at a rate of up to one per second.
Vampiric Immunity
[To use: zero ; To buy: 15 ; Unlimited Use ; Pre-req: Regeneration]
You are now immune to all those petty mortal concerns like diseases and poisons.
Although a particularly strong poison, or virulent disease might make you feel
awful, it will do you no real harm.
Vampiric Strength
[To use: zero ; To buy: 30, 50 ; Unlimited Use]
This skill can be bought up to 9 times. The first four purchases cost 30 eps each, and
correspond to the equivalent Strength skills of
Body Building,
Orc Strength,
Ogre Strength and
Giant Strength. The next five purchases cost 50eps each. Each level confers a +1 damage to every successful hit.
Vampiric Feat of Strength
[To use: zero ; To buy: 15 ; Single Use]
As the Strength skill,
Feat of Strength.
Vampiric Fortitude
[To use: zero ; To buy: 25 ; Unlimited Use]
You are just so hard, you can be considered to be
wearing 1 level of armour. You don't require
Wear Armour, or
Transcend Armour, and it
acts cumulatively with any other armour you have (including
Avoidance and previous purchases
of Vampiric Fortitude).
Vampiric Invulnerability
[To use: zero ; To buy: 35 ; Unlimited Use ; Pre-req: Fortitude
(level 5)]
You cannot be harmed by ANY weapon, unless it is magically
enchanted or a consecrated holy item.
Vampiric Speed
[To use: zero ; To buy: 20 ; Single-use]
You are just so damn fast, you can call your own Time Freeze.
You can take a single action or move up to five paces. You essentially get a
couple of seconds free to yourself.
Vampiric Suggestion
[To use: zero ; To buy: 7 ; Single-use]
As the Charm skill
Suggestion.
Vampiric Command
[To use: zero ; To buy: 15 ; Single-use ; Pre-req: Suggestion]
As the Charm skill Command.
Vampiric Gaze
[To use: zero ; To buy: 15; Single-use ; Pre-req: Suggestion]
The hypnotic stare of a vampire can enthrall his victim and leave them unable to do
anything more useful than stand there staring at the vampire. They are
extremely susceptible to suggestion, making this skill combination of the Charm
skills Enthral and Suggestion.
Vampiric Fear
[To use: zero ; To buy: 20 ; Single-use ; Pre-req: Teeth]
Vampires are scary creatures after all. With this skill, anyone without Resist Fear will feel
distinctly uneasy around you. If you do anything threatening and
vampiric-looking (bareing your teeth and hissing for example, they will run.
Vampiric Dominate
[To use: zero ; To buy: 20 ; Single-use ; Pre-req's: Command,
Fear]
Essentially analogous to the Charm skill Dominate, but a lot more slavishly
zombie-like. The victim is dominated through fear and awe. It is perhaps more
comparable to the Charm skill Posess.
Vampiric Sight
[To use: zero ; To buy: 10 ; Unlimited Uses]
Confers the abilities of Aura Sight, and enables you
to see in the dark.
Vampiric Mind Read
[To use: zero ; To buy: 18 ; Single-use ; Pre-req: Sight]
You can now stare into the very soul of your victims, to see their fears and their
thoughts. You won't get very precise information, but can determine their mental
state and roughly what they're thinking about. You can also detect truth and
falsehood. This skill is like a more potent Read Emotions.
Vampiric Stealth
[To use: zero ; To buy: 15 ; Single-use ; Pre-req: Sight]
Effectively a Hide plus an infinte
Sneak. You cannot vanish from plain
sight, and if you do anything to draw attention to yourself (e.g. attack
someone) the effect is nullified.
Vampiric Elusion
[To use: zero ; To buy: 12 ; Single-use]
Damn tricky those vampires. With this skill you can wander
around without leaving a trace of your passing. Effectively a combination
Conceal Tracks and
Conceal Scent (and any other
similar concealments).
Vampiric Obscurement
[To use: zero ; To buy: 20 ; Unlimited Use ; Pre-req: Elusion]
Damn tricky, I say damn tricky them vampires. With this skill, you will not be detected by anything intended to detect things. You will not show up in scrying portals, in clairvoyance visions or prophesies. You will have no reflection and will cast no shadow. You will not set off traps or be detected with the Detect Enemy skill. The only forms of detection that will work are ones targetted specifically for vampires, or for you personally.
Note however that you can still be seen if looked at directly with eyes, and Detect
Hidden will still work as it should.
Vampiric Invisibility
[To use: zero ; To buy: 30 ; Single-use ; Pre-req's: Stealth,
Obscurement]
One of the only ways to achieve true invisibilty. You can vanish from direct sight, you can only be seen
with a Detect Invisible, and you will stay invisible for up to five minutes,
regardless of what you do, unless you decide otherwise.
Note: Even true invisibility can be counteracted with enough cunning.
Vampiric Wraith-Form
[To use: zero ; To buy: 40 ; Single-use ; Pre-req's: Invisibilty,
Invulnerability]
With this power, you can turn yourself incorporial. You can only be seen as a shimmering, misty
form and then only in dim light. You cannot interact physically with the
environment at all, which means you can pass through solid objects and cannot be
harmed by any physcal objects.
Note that you cannot drain blood while in Wraith-Form.
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