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Weapon Skills
Weapon Group |
Skill-List |
Cost |
Notes |
Dagger |
Agility |
Free |
See footnote 1 |
Cudgel |
Strength |
3 |
Mace, axe, clubs etc. |
Sword |
Agility or Strength |
3 |
Short sword or long sword |
Shield |
Agility or Strength |
5 |
Do not need to buy Weapon-Combo |
2 Hand Weapon2 |
Strength |
3 |
Bastard swords, claymores, huge axes etc. |
Polearm2 |
Strength |
5 |
Halberd, glaves, quarterstaff. |
Staff2 |
Agility |
3 |
NOT polearms. |
Thrown |
Agility |
3 |
No, you can't throw your claymore. |
Bow2 |
Agility |
5 |
Short bow, long bow. |
Cross-Bow2 |
Agility |
3 |
Includes firearms if you ever find any. |
Weapon-Combo |
Agility |
5 |
See footnote 3 |
Foot notes:
- Dagger-use is free, but if you want to use any critical strikes that involve a dagger (e.g. Cut-throat), or you want to increase your damage (e.g. with Weapon Adept) you must buy the skill at 1 ep.
- Cannot be used as part of a weapon-combo (they use both hands).
- A weapon-use is assumed to be for your best hand (except for those weapons requiring both hands). Using a weapon in your off-hand is at -1 damage. This particulary applies if the weapon is part of a weapon combo.
Weapon-use can be bought for your off-hand at the same price, and negates the -1 penalty.
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