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Aspects of Realms Magic

See also:-
[Magic in SLuRP] [Tables and Summaries]
[Hermetic Magic] [Divine Magic]
[The Mages' Guild] [The Churches]
[Intellect Skill Table] [Mysticism Skill Table]

Each level of each Aspect costs level2 to buy.

Individual spells must be learnt, at a cost in eps. If learnt from a Grimoire, the cost will be given with the spell description. If it is researched, the cost is equal to the number of spell components used or stacked.

Note that Hermetic Magic uses the Intellect list-multiplier, while Divine Magic uses the Mysticism list-multiplier. Otherwise the costs are the same.

Aspect of Energy

Name General effect Stacks by:
Create Energy Conjures an unfocussed quantity of the chosen energy Quantity
Destroy Energy Dissipates a quantity of the designated energy Quantity
Shape Energy Focuses a designated quantity of energy Complexity
Transform Energy Transform from one manifestation of the chosen energy to another Quantity
Energy Blast (damage) Causes actual physical damage to a target Damage

Aspect of Focus

Name General effect Stacks by:
Add Range Allows the focus of a spell to be further away than range-touch Distance
Add Area Allows the spell to take effect over an area Area
Add Familiarity Allows the spell to focus on unfamiliar (and unseen) targets. Unfamilarity
Add Multiplicity Allows a spell to focus on multiple targets Factor

Aspect of Life

(Only available for Priests)

Name General effect Stacks by:
Animate/Deanimate Grants an inanimate object the appearance of life Strangeness
Heal/Harm Adds to or takes from a lifeform's health Damage
Read Mind/Write Mind Extracts from or implants information into the thoughts of a sentient creature Complexity
Alter Body Warps and mutates a living body into the shape of the caster's choosing. Complexity

Aspect of Matter

Name General effect Stacks by:
Create Matter Conjures an shapeless quantity of the chosen element Quantity
Destroy Matter Destroys a quantity of the designated element Quantity
Shape Matter Shapes a designated quantity of matter into a chosen form Complexity
Transform Matter Transform from one manifestation of the chosen element to another Quantity

Aspect of Time

Name General effect Stacks by:
Add Duration Allows the effect of a spell to continue over a period of time Duration
Add Delay Allows the spell to take effect after a period of time Duration
Alter Speed Causes an action or spell to take place more or less quickly Factor
Add Event Contingency Allows a spell to take effect only on certain conditions Complexity
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