Shamanism Spell Tables
Note that Shamanism uses the Mysticism list-multiplier
Seeing the Life Force - 10eps
Spell Name |
Cost |
Effect |
See Aura |
5 |
Determines general mental state of target. Detects
strong emotions and coercions. |
Diagnose |
5 |
Determines general well-being of a creature and rough details. |
Detect Hidden |
5 |
Detects anyone or anything that has been deliberately hidden (but not accidentaly misplaced) |
Detect Lies |
5 |
A specific form of Det.Aura. Detects deception, and its approximate nature. |
Detect Illusion |
5 |
Illusions do not interact with the Flow, and so can be identified as false by the Shaman who looks. |
|
|
|
Feeling the Life Force - 20eps
Spell Name |
Cost |
Effect |
Find Path/ Pass without Trace |
10 |
The Shaman can determine the path of least resistance, that will leave the least trace. |
Direction Sense |
10 |
The Flow follows certain lines through the world. These lines enable orientation. |
Detect Magic |
10 |
Feels for the diversion of flow caused by magical effects (static or dynamic) |
Detect Life |
10 |
Feels for the diversion of flow caused by life forms. Gives idea of size and type. |
Danger Sense |
10 |
Detects disruptions in the flow caused by impending threat. (non specific) |
Radar Sense |
10 |
Shaman can operate in total darkness. Note he does not 'see', but 'feels' his way. |
Detect Invisible |
10 |
Invisible things still interact with the Flow, and thus whie they cannot be seen, they can be felt. |
Commune with Nature |
10 |
Shaman can sense the general degree of well-being or otherwise of the immediate area. |
Comprehend |
10 |
The Shaman can understand any natural language spoken by a natural creature. |
Comprehend (animal) |
10 |
The shaman can communicate with natural animals, at their intelligence level. |
Comprehend (plant) |
10 |
The shaman can 'hear' the sounds of the plants. He cannot question them though. |
Comprehend (landscape) |
10 |
The shaman can 'hear' the sounds of the rocks and other features, but not talk to them. |
Heightened Senses |
10 |
The Shaman can augment any or all senses. |
Controlling (minor) - 30eps
Spell Name |
Cost |
Effect |
rengthen |
15 |
Ð>By increasing the flow through an object, the Shaman can strengthen it |
Strengthen creature |
15 |
As "Strengthen", but a creature will become stronger and tougher. |
Regenerate |
15 |
The Shaman increases the speed of natural healing. (much faster than natural, slower than priestly healing) |
Prolong Life |
15 |
The Shaman can maintain the flow through someone who should be dead (equiv. to "Heroic Effort") |
Purge |
15 |
Purges the target of all obstructions to the Flow e.g. Diseases, poisons. |
Sanctify |
15 |
Purges the target of all spiritual insufficiencies e.g. curses. |
Confusion |
15 |
By disrupting the Flow to a creature, they can be confused, disoriented and forgetful. |
Sleep/Weaken |
15 |
By restricting the Flow to a creature, it will be rendered weak and lethargic. It may even fall asleep or comatose. |
Deanimate |
15 |
Animatrons are controlled by false Flow. A Shaman can disrupt this Flow, and deanimate the creature. |
Fear |
15 |
All nature's creatures have a danger-sense. Shamen can create a false danger, and activate this sense. |
Trust / Calm |
15 |
Similarly, the Shaman can decrease any sense of threat, and put the creature at ease. |
Controlling (Major) - 40eps
Spell Name |
Cost |
Effect |
Weather Control |
20 |
The Shaman can effect, or generate, localised weather effects e.g fog, rain, frost. |
Summonation |
20 |
The Shaman puts out a call for any natural creature in the area (of a type) to come to him. |
Feign Death/ Hibernate |
20 |
The Shaman reduces the Flow to such a point, he goes into a hibernatory state that closely resembles death. |
Disguise Aura |
20 |
The Shaman can affect his aura to alter the results of Det.Aura (or similar) spells. |
Disrupt Magic |
20 |
Because magic utilises the Flow, a Shaman can deflect and disrupt any magical effects. |
Nature's Gifts |
20 |
The Shaman can use for himself the gifts bestowed on natural creatures e.g. gills, or spider climb (NOT flight) |
Becoming the Life Force - 50eps
Spell Name |
Cost |
Effect |
Walk through Walls |
25 |
The Flow is not hampered by physical objects, so neither is a Shaman who is one with the Flow |
Teleport |
25 |
Move with the flow, from point to point without interacting with the intervening points. |
Invisibilty |
25 |
While one with the Flow, the Shaman can only be seen by another Shaman. |
Full comprehension |
25 |
The shaman can join in all the exchanges of information around him, with animal, plant or rock. |
Polymorph |
25 |
The Shaman can resume his own form or any other natural form of his choosing. |
|